However, Supercell used this mechanic to act as a session stop. This always felt like it was “cheating” the player as it thematically doesn’t make sense (why do victorious troops leave you!?). In Clash of Clans, one of the most unusual features of the game when you first start is that even if you win a battle, your troops are no longer available for use. There is also one other HUGE difference to Clash of Clans – troops are not used up / die when winning a battle. Unlike in Clash of Clans, there is no star system for PvE battles, the scale of your success is not measured. This means if you are clever, you can isolate some structures and attack them to gain more points instead of swarming a base and suffering lots of casualties.ĭefeating the enemy base means you gain rewards, coins, wood and later a new currency called life shards. Spend all your battle currency on taking out dangerous defence structures, or save currency so you can react to battle with flares and health packs?Įvery time a player destroys an enemy structure with their troops, they receive additional battle points to use on additional actions. Again this creates an awesome strategic choice. Thus a player is motivated to use a range of attacks rather than just using the artillery shells repeatedly, as they won’t have enough to keep shelling the enemy. The cost for each action has a base price, which goes up each time an action is used. The amount of points the player starts with depends on the level of their Command ship, which can be upgraded over time. As you rank up, further powers and abilities are also available adding to the meta-game.īattle actions are balanced by each action costing Battle Points, a currency which can only be used during battles. Players can also fire a healing field that regenerates the health of nearby troops for a short time period, akin to healers in Clash of Clans. Supercell have brilliantly married the tactical and strategical choice with a very easy to use gameplay mechanic, and I believe this one innovation will prove to be really popular with players around the world. This means that you can choose to maneuver around a barricade of mines and take out a Sniper Tower first if you like. This means that the player really feels like a commander, directing his or her troops as they wish during battle. A flare can be fired onto the battlefield which once landed, attracts all the player’s troops to that point. One of the most innovative is the ability to direct troops using Flares. The player can also take other actions that influence battle. Also notice how the cost has risen to 4 Battle points after using one flare for 3 BP. I find this particularly interesting because of late, the Clash of Clans clones are out in force, with Samurai Siege by Space Ape Games and Call to Arms by GREE being two games of particular note.įlares can be used to direct troops once battle has begun. However, Supercell have instead played it fairly safe by making another tactical RTS-lite style game that is very similar to Clash of Clans. Honestly, I expected to see either a Match-3 game, a variant on a Card RPG battle game or something completely different to anything seen before. They’ve also tried their hand with a third model in the now defunct Team Fortress style Battle Buddies. To Supercell’s credit, they have been successful with two totally different games, a tactical RTS-lite game and a more traditional casual farming game. My biggest curiosity when playing this game for the first time was to see what type of game it would be. You may interpret it differently! Game Overview Many F2P games have entire loops and sub-cycles that are reserved for the end-game, and I’ve not got there yet!Īdditional note: This is *my* interpretation of the game loop and the game as a while. I’ve also only begun to go through the game. As such, many of the details in this blog are subject to change. Supercell are clearly “soft launching” the game, meaning that they will be hard at work tweaking and adjusting the game before releasing it globally. Please note: This game is currently only available in Canada. Can Supercell make it 3-in-a-row with Boom Beach? In my opinion, the answer is yes and I will explain why in this deconstruction. Thus when earlier this month a new title appeared in the Canadian app store, the F2P game development community collectively held it’s breath. Although they have released other games before the two aforementioned giants, those games have been cut and never seen the light of day since. As such, the world has waited for some time now for the 3rd coming from Supercell.
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